Naerena

Description:

Naerena
h2. Female Halfling Rogue 16
Chaotic Neutral

Strength 13 (1)
Dexterity 22 (
6)
Constitution 14 (2)
Intelligence 20 (
5)
Wisdom 12 (1)
Charisma 11 (
0)
Size: Small
Height: 3’ 2"
Weight: 33 lb
Eyes: Hazel
Hair: Dark Brown Straight
Skin: Light
Total Hit Points: 128 [includes toughness]

Speed: 20 feet

Armor Class: 20 = 10 + 4 [chain shirt] + 4 [dexterity in armor] + 1 [dodge] + 1 [small]

Touch AC: 16
Flat-footed: 19 [uncanny dodge]
Initiative modifier: + 6 = + 6 [dexterity]
Fortitude save: + 8 = 5 [base] + 2 [constitution] + 1 [halfling]
Reflex save: + 17 = 10 [base] + 6 [dexterity] + 1 [halfling]
Will save: + 7 = 5 [base] + 1 [wisdom] + 1 [halfling]
Attack (handheld): + 14/ + 9/ + 4 = 12 [base] + 1 [strength] + 1 [small]
Weapon Finesse: + 19/ + 14/ + 9 = 12 [base] + 6 [dexterity] + 1 [small]
Attack (missile): + 19/ + 14/ + 9 = 12 [base] + 6 [dexterity] + 1 [small]
Combat Maneuver Bonus: + 12 = 12 [base] + 1 [strength] -1 [small]
Combat Maneuver Defense: + 28 = 10 + 12 [base] + 1 [strength] + 6 [dexterity] -1 [small]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
38 or less
38-75 lb.
76-113 lb.
113 lb.
225 lb.
563 lb.

Languages: Common Elven Gnome Goblin Halfling (? 2 more)

Dagger [1d3, crit 19-20/x2, range inc 10 ft., 1/2 lb., light, piercing]

Short Sword [1d4, crit 19-20/x2, 1/2 lb, light, piercing]

Rapier [1d4, crit 18-20/x2, 1 lb., one-handed, piercing]

Chain shirt [light; + 4 AC; max dex + 4; check penalty -2 12.5 lb.]

Feats:

Combat Expertise Reduce attack bonus to obtain AC bonus
Dodge +1 dodge bonus on AC
Mobility +4 on AC vs opportunity attacks caused by movement
Toughness +3 hp + 1/level over 3
Two-Weapon Fighting Reduce 2-weapon fighting penalties
Improved Two-Weapon Fighting Additional off-hand attack
Weapon Finesse
Nimble Moves Ignore five feet of diffficult terrain
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Acrobatics Dex 17 =
+6
+ 9 + 2 [halfling]
Appraise Int 16 =
+5
+ 8 + 3 [class skill]
Bluff Cha 19 =
+0
+ 16 + 3 [class skill]
Climb Str* 22 =
+1
+ 16 + 3 [class skill] + 2 [halfling]
Craft_1 Int 5 =
+5
Craft_2 Int 5 =
+5
Craft_3 Int 5 =
+5
Diplomacy Cha 7 =
+0
+ 4 + 3 [class skill]
Disable Device Int 21 =
+5
+ 16 + 3 [class skill]
Disguise Cha 9 =
+0
+ 6 + 3 [class skill]
Escape Artist Dex* 25 =
+6
+ 16 + 3 [class skill]
Fly Dex 6 =
+6
Heal Wis 3 =
+1
+ 2
Stealth Dex* 26 =
+6
+ 16 + 3 [class skill] + 4 [small]
Intimidate Cha 5 =
+0
+ 2 + 3 [class skill]
Knowledge (arcana) Int 7 =
+5
+ 2
Knowledge (dungeoneering) Int 7 =
+5
+ 2
Knowledge (engineering) Int 7 =
+5
+ 2
Knowledge (geography) Int 7 =
+5
+ 2
Knowledge (history) Int 7 =
+5
+ 2
Knowledge (local) Int 10 =
+5
+ 2 + 3 [class skill]
Knowledge (nature) Int 7 =
+5
+ 2
Perception Wis 22 =
+1
+ 16 + 3 [class skill] + 2 [halfling]
Perform_1 Cha 0 =
+0
Perform_2 Cha 0 =
+0
Perform_3 Cha 0 =
+0
Perform_4 Cha 0 =
+0
Perform_5 Cha 0 =
+0
Ride Dex 6 =
+6
Sense Motive Wis 14 =
+1
+ 10 + 3 [class skill]
Sleight of Hand Dex* 25 =
+6
+ 16 + 3 [class skill]
Survival Wis 3 =
+1
+ 2
Swim Str** 20 =
+1
+ 16 + 3 [class skill]
Use Magic Device Cha 19 =
+0
+ 16 + 3 [class skill]

  • = check penalty for wearing armor

Favored class points: Hit points +8; Skill points +8

Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.

Halfling

+ 2 dexterity, +2 charisma, -2 strength (already included)

Small (combat bonuses, + 4 to stealth already included)

+ 2 racial bonus on acrobatics, climb, and perception (already included)

+ 1 racial bonus on all saving throws (already included)

+ 2 morale bonus on saves vs. fear (stacks with racial bonus to all saves)

+ 1 to hit with thrown weapons and slings

Rogue
Sneak Attack +8d6

Trapfinding — add half of rogue level to find traps, minimum +1

Evasion (level 2) — no damage on a successful reflex save

Rogue talents — gain one at every even-numbered level. At level 10 and above, advanced talents are available. Add by hand.

Trap sense (level 3) — armor class and reflex bonuses against traps

Uncanny Dodge (level 4) — cannot be caught flat-footed, keep dexterity bonus to AC if attacker is invisible

Improved Uncanny Dodge (level 8) — cannot be flanked

Master strike (level 20) — each sneak attack either kills, paralyzes, or puts into coma.

Class HP rolled
Level 1: Rogue 8
Level 2: Rogue 4
Level 3: Rogue 2
Level 4: Rogue 8 + 1 to dexterity
Level 5: Rogue 6
Level 6: Rogue 2
Level 7: Rogue 4
Level 8: Rogue 3 + 1 to dexterity
Level 9: Rogue 7
Level 10: Rogue 7
Level 11: Rogue 2
Level 12: Rogue 2 + 1 to intelligence
Level 13: Rogue 3
Level 14: Rogue 3
Level 15: Rogue 3
Level 16: Rogue 8 + 1 to intelligence

Naerena’s Equipment:

15 lb
1 lb
2 lb
_____
18 lb Weapons / Armor / Shield (from above)
Thieves’ tools
Tools (miscellaneous) x1

Total

Bio:

Naerena

Last and Final Refuge edeines